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Ursula Hentschlaeger

NetWork
1999

If art becomes a synonym for culture, achievements of culture – which, in this context, means technoculture in particular – can be stylised into works of art. The paradox about the transformation sought here is that this is only what makes it possible to create a link between innovations, such as technical progress, and human beings.

As a consequence, structures of technology and economic policy which can clearly be classified as sociological in nature reveal their functional strong points as they incorporate a category that is hard to grasp and can be applied at random: the myth of art. The insight might not be new but it is always surprising: art makes "sense".
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BACKGROUND
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ART ON THE WEB
Ill. Lynn Hershman: Difference Engine 3, VRML-Project, Screenshot 1999 (cutout)
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Looking at art on the World Wide Web implies two clear points of departure: on the one hand, this field also offers an opportunity to construct "reality" or "world" – in the sense of radical constructivism – because environments are created and independent subsystems can be developed further. At present, this is probably where most of the fascination of electronic art on the Web is derived from. In this context, we need to look at the question as to what kind of world is constructed and which ideas are behind it.

On the other hand, artistic production on the Web can only be "work in progress" because every programme leads to further possibilities of expression and thus to new applications and their variants. Artistic work on the Web is therefore open-ended unless the medium is given up as a specifically artistic form of expression. Developments can only be followed up on and documented here.
PUBLICATIONS
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